2D shape homework: Browse Printable 2D Shape Worksheets

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Identifying and Naming 2D Shapes Worksheets

We have penned this printable set of identifying and naming 2D shapes worksheets that is easy to use – for the novice and not-so-shape-savvy kids of kindergarten, grade 1, grade 2 and grade 3. Packed with engaging exercises like identifying and describing basic 2D shapes, followed by quadrilaterals and polygons, coloring 2D figures, matching names with shapes, drawing 2-dimensional figures, identifying and counting, and a crossword puzzle, these pdf worksheets are aimed at laying a strong foundation in recognizing two-dimensional shapes. Capture the essence of this collection with our free identifying and naming worksheets.

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Identifying and Naming 2D Shapes

What begins as just an attempt to identify flat shapes ends up in helping with vocabulary and spellings too. Kids in 1st grade and 2nd grade are expected to identify the 2D shapes and write their names in this pdf.

Naming Quadrilaterals

Grade 3 kids observe the sides and angles of each four-sided figure or quadrilateral in this printable plane shapes worksheet, identify and label them accordingly.

Naming Regular Polygons

Polygons are 2-dimensional figures formed by joining 3 or more straight lines. Count the number of sides and write the apt Greek prefix with the word «gon» as in pentagon, hexagon, heptagon, octagon and so on.

Identifying 2-Dimensional Shapes | MCQ

With three flat shape names as options to choose from, this printable identifying and naming 2D shapes worksheet doesn’t fail to enthuse the little ones and test their recognition skills.

Coloring the Correct 2D Shape

Treat the cool kid in your kindergarten and grade 1 to this worksheet on identifying and coloring 2D figures. The kids read the name of the shape and hunt for it in the pool of four options and color it.

Matching Shapes and Names

Can your little artist tell a circle from an oval? Pique eager minds with this matching 2D shapes and names worksheet pdf where they make one-to-one correspondence between the 2D figure and its name.

2D Shapes and Names | Cut and Glue Activity

Cut and glue is one activity that has stood the test of time and continues to be one of the children’s favorites. Cutting the plane shapes and gluing them in the appropriate boxes is all that kids need to do.

Drawing Two-Dimensional Shapes

With 2-dimensional shapes forming the basis of many a drawing, it’s vital for kids to learn to draw them. Put your ruler to good use or you may end up with wiggly lines while sketching the flat figures.

Counting Plane Figures

Interweaving two essential skills: recognition and counting, this pdf with an image of a ship, doesn’t fail to catch the eye of your grade 2 kids. Get them to identify and count the shapes to answer the questions.

2D Shapes Crossword Puzzle

Doing crosswords dramatically increases vocabulary. With triple benefits of identification, vocabulary, and spelling this printable 2D shapes crossword is the thing your 3rd grade kids need.

Related Worksheets

»2D Shapes Charts

»Composing and Decomposing 2D Shapes

»2D Shapes in Real-Life

»Comparing 2D and 3D Shapes

2D Shape Activities for Preschool, Pre-K, and Kindergarten

Learning about 2D shapes is a must for every early childhood classroom.  I’m here to share with you my favorite, go-to 2D shapes activities!  Some teachers  may do a shapes theme or unit (like me), some may do a shape of the week, and some sprinkle in shape activities all year long.  These activities will work for all types of classrooms and teaching styles!  Grab your lesson plan binder, and let’s get started!  Want all shape printables now?  You can find them in my Shapes Unit on TPT HERE.

This post contains affiliate links.

Shape Manipulatives

When setting up a shape activity, the first thing I do is go into my supply closet and pull out all my shape games, manipulatives, and puzzles.  Pattern blocks, shape cookies, and shape magnet blocks are distributed into various classroom centers.   Students need to be playing, manipulating and creating with shapes all over the classroom, not just in the math center!

I love this 2D & 3D shape building set!  It’s a ton of fun and comes with shape cards.

Toothpick Shapes

Toothpick Shapes are a fun and interactive way to learn shapes!  Students can make shapes with toothpicks and play dough or marshmallows.  When teaching your little learners about shapes, it’s important to teach about the sides and vertices too.  Use those big vocabulary words!  Feel, touch and count the number of sides and vertices  a shape has.  Don’t forget that a circle doesn’t have any sides or vertices!

In the Discovery Center:  Learning about math and science

In the discovery center, I set up a shapes exploration table.  The wall has shape posters with real photographs, the back of the table is lined with shape building cards and manipulatives and translucent shapes.  There is a sorting board with shape flashcards on top.   It’s just a poster board I made with tape.  Super simple!  The basket is filled with real objects and shape cards students can sort.  This exploration table gives students the opportunity to talk about, touch, feel, build, and manipulate shapes with a peer or independently.

Shape Building Blocks Cards!  This is a close up of the building block shape cards.  Students use the blocks to create the shape on the card. After the shape theme is over, put the shape building cards in with your manipulatives or STEM drawers!

Geoboard shape cards!  I put these shape geoboard cards in my geoboard basket.  Students can make the shapes with loom bands on the geoboard. To introduce this activity, I put it out for table time as an arrival activity.  It’s also great to build those little fine motor muscles too!

Shape cover up!  Cover up is a fun game to practice matching shape!  Students spin the spinner and cover the matching shape.  I love these translucent spinners for my math games.   This game is in my Shapes pack.  It comes in four different levels.

Shapes graph it! This is another fun shapes game that my students love.  It’s also a great opportunity to talk about more, less and equal to.  Try using magnet bingo chips to cover the graph then using a magnet wand at the end to make the game even more exciting.

In the Sensory Table

This shape sensory table is filled with shaped manipulatives and a few cupcake pans for sorting.  It has foam shape beads, shape chains and translucent shapes.  Perfect for sorting, lacing, and linking together.  And you guessed it, it’s great for their fine motor, too!

Transition Activity

Shape sort!  Transition activities are the perfect time to do a quick assessment or learning check.  We have snack after music and movement time.  I always plan a transition activity for that time for several reasons. The first is so the whole class isn’t lined up at the same time to wash their hands, which is just asking for crazy behaviors to occur.   The second is because it’s another time I can squeeze in more learning!  What I do is call on a student and give them a card to sort.  It’s a quick and easy way for me to check and see if they know or don’t know a shape.

In the Library Center

Sand writing trays with shape flashcards!  Students can write and draw shapes in the sand.  This tray is from a lacing set but you can use any small tray you have.  I know some teachers use foil pie plates or kid plastic divided dinner plates for writing trays.

Shape mini books!  After we make a shape mini books together during small group or table time, I put them in the center.  They LOVE making them! Staplers scare me a bit with my little learners so I put in this stapleless stapler! It’s amazing!

 Shapes emergent reader!  For a small group activity, students create their own shape emergent reader.  After they are complete and we have read them a few times together, they are put in the library center for students to read.

In the Art Center

My students LOVE play dough trays so I try to make one for each theme we do. In this activity, they create play dough shape monsters.  Students use the shape cookie cutters to create the body.  Then add arms, legs, eyes and hair using cut up pipe cleaners, small popsicle sticks, toothpicks, and googly eyes.  The tray is from the Dollar Tree.

Play dough shape mats!  Students can create play dough shapes on these shape mats.  They can make the shape by rolling play dough snakes or by molding the dough.

Shape Prints!   It’s great fine motor and makes beautiful pieces of art for your classroom. We cut up paper towel tubes for this circle printing project.

We printed with wooden shape blocks too!

Shape collages! It’s important to provide activities for students to create new items using shapes.  In fact, it’s a learning objective/standard in many states.  Students need to be able to manipulate shapes to create new shapes, objects or pictures.   Shape collages are the perfect activity to address this learning objective.

Single shape collages!  You can also have students create shape collages using just one kind of shape.  One year my students were struggling with triangles so we created triangle shape collages.  Students were finding triangle shapes, talking about triangles (how they are alike and different), and making pictures with triangles!

Dramatic Play

You can change the dramatic play center to so many different things for a shape theme but my favorite thing to do is a Pizza Restaurant. There are shapes all over a pizza restaurant. The pizzas can be different shapes and the slices too! Then the toppings are so many different shapes too. You should totally try it!

Make learning about shapes FUN by providing your students with hands-on learning experiences and play!  Want all the 2D Shape printables in this post?  Click HERE to grab my 2D Shapes unit from my TPT store.  It’s packed with over 200 pages of shape building cards (legos, geoboards, popsicle sticks, toothpicks, play dough), posters, sorting mats, worksheets, games & MORE.

Learning about shapes is a fun theme and concept to do with little learners and you can check more fun shape activities by clicking on the image below!

Love these shape activities? Pin this image!

Learning to make 2D games from scratch — Pixonic on vc.ru

Courses and tutorials on creating 2D games — the second article in the Development series.

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Author: Dmitry Starokozhev. I started programming in my fifth year at university, fell in love with Objective-C and iOS development, and then ended up at Pixonic. He works as a lead developer on the War Robots project, and teaches in his spare time.

Probably, in the near future, one of the readers of this series of articles will write the first line of the code of their future prototype. Because we have already decided on the engine and are moving on to practice.

It makes no sense to teach programming in one article. In addition, there are many guides on the Internet. Many will probably make their first prototypes in 2D — this is the topic we will concentrate on today.

If you decide to do it in 3D right away, don’t rush to close the page — the knowledge will still come in handy. Let’s get started.

2D. Sounds old school, right? These days, 2D game development is taking on a certain charm. You feel like a connoisseur who has discovered a truth inaccessible to others. But a sense of beauty alone is not enough — development in 2D has many nuances.

Obviously, the main feature of 2D games is the absence of a third dimension. How to determine who is closer to the viewer: a car, a bush or a huge combat robot? To solve this problem, all 2D engines provide a mechanism for sorting sprites — that is, two-dimensional graphic objects — along the Z axis. It can be called Z-order or Sorting Layers — in any case, you can use it to move objects from layer to layer.

In other words, the problem has already been solved for us. You can not waste your energy on inventing a bicycle, but turn your attention to the features of specific engines and genres.

Sound and animation

For prototyping, sounds and animations are not that important in most cases. But you need to understand that working with them in 2D is significantly different from 3D. In the 3D world, animation is skeletal: each model has a «skeleton» (rig). By moving its sections, the developer animates the model.

And in 2D animation is created frame by frame: you need to create an atlas of images so that they become a sequence of animation frames (sprite sheet). Walt Disney did everything with a brush and a roller, and these were masterpieces (c). In the same way, you can create very beautiful hand-drawn characters. Like in Cuphead, which was developed on Unity.

Cuphead

But with sound in 2D everything is easier. If the absence of a third dimension imposes restrictions when rendering the world, then working with sound, on the contrary, is simplified. No need to take into account the distance from the listener (character in the game) to the sound source — the listener will always be the player himself.

But does the prototype need music at all? I do not think that it is possible to give an unambiguous answer (as well as with animation). Let’s take a look at Hidden Folks. This is not just a 2D game, but a real work of art.

All audio in Hidden Folks is made up of the weird grunts and stomps of its developer, which in itself is the game’s USP unique selling proposition. Every touch on the smartphone screen makes you smile. Okay, if recording grunts doesn’t suit you, Unity’s Asset Store has a huge amount of paid and free assets for the prototype, and sometimes for the release version of the game.

Getting Started

Recommendations for choosing a genre can be found in the article of the last cycle. Here we will talk about some of the ways that a novice developer can go. It seems to someone that there are not so many options and it is necessary to graduate from a specialized university with a good professorship. But if you dig deeper, you discover an endless ocean of knowledge that lies right in front of your nose — you just have to grab onto the opportunity provided by the Internet. From what is available, immediately come to mind:

  • Tutorials.
  • Online courses.

Tutorials differ from courses in that they give a clear sequence of actions to reproduce the result. They stay on task and are great for getting something specific done before the enthusiasm wears off.

Tutorials

During the first search, the browser will return millions of links with video tutorials, articles and finished projects. I picked up some good options for different game genres. In addition, among other works of the authors, you can find even more good content.

There is Brackeys YouTube channel . It contains a great introductory video on how to start developing a tile based platformer. If it is difficult to understand by ear, you can turn on English subtitles.

The author of the video gives many examples of existing projects and explains the difference between two different approaches to creating two-dimensional games: sprite and tile based. In the playlists of the channel, you can find an old but still relevant tutorial on creating a full-fledged 2D platformer from scratch — step by step and with all the code that you can repeat at home and get the same result.

Almost every video on the channel is interesting: even if you do not plan to break into development right now, you should at least watch videos about what’s new in Unity from version to version. By the way, some releases are sponsored by Unity Technologies itself.

Another channel from an enthusiast is N3K EN . You can find videos on individual mechanics or the basics of C # and Unity, as well as playlists on developing projects from scratch. For example, building a Fruit Ninja prototype in four hours in real time with all the code.

If you don’t really like learning from videos, there is a good tutorial in the form of a full-fledged book in English. It will take you from installing Unity version 5 to the end of developing a 2D scrolling shooter.

Finally, there are official tutorials from Unity . Videos are accompanied by text descriptions and even code listings. In the learning process, a roguelike RPG is created in a tile based world.

In order to repeat the result exactly, Unity immediately offers to download all the assets of this project for free. Very convenient and no need to puzzle over where to get nice sprites, not colorful rectangles. In the last video, you will even learn how to implement character control for touch screens of mobile devices.

When starting a new tutorial, don’t worry about which version of the engine the author is using.

Unity behaves in a similar way everywhere, and the features of the fifth version engine are available in the latest version. Of course, the tools are getting better, but the authors of the tutorials rarely dig that deep, so you don’t have to worry about it.

Courses

If you need to improve your programming skills, then 9 enters the arena0007 is an old and proven player — Code School . Everything happens right in the interface of the site, which looks fresh and convenient. And you don’t feel on the back of your head the reproachful look of Lobachevsky from the old portrait over the board with the duty schedule. You should definitely pay attention to at least free courses in order to understand how convenient this format of training is.

There are official courses from Unity , no need to look far. It seems that they are ready to continue investing in this direction (and after the courses you can still get a certificate).

GeekBrains has two great courses categorized by difficulty. Since we are talking about 2D games, we are interested in first . Both courses require some algorithmic training, programming is not taught there, only development on Unity.

You will learn how to make 2D games literally from scratch: install the engine in the first lesson, and launch the Android project in the eighth. You may even notice me on the list of teachers and accidentally get on my stream.

Want to know how deep the rabbit hole goes? I fall, the chair also falls, everything is in 2D, and I really like it. Join.

Homework

It’s time for independent work. It’s time to code your first game!

  • Identify the main mechanics. For example, Tower Defense has the construction of towers and waves of enemies.
  • Find a tutorial on the main mechanics or the genre in general.
  • Put the main mechanics into practice using primitive graphics.

We will talk about the nuances of 3D games and tutorials for them separately in the next article.

This is an article from our big project with vc.ru. If you complete all the tasks, you can — no less — learn how to make video games. And win a limited edition PS4 Pro at the end of each article series.

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Basic course. Ideal classic + 2D-3D volume extension (3 days)

Basic course. Ideal classic + 2D-3D volume extension (3 days)

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On the course, I will be your guide to the eyelash world, I will reveal to you all the secrets of eyelash magic and make you a professional!

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Theory

1 day. Start at 10.00

• What is eyelash extension.
• The structure of a natural eyelash and its life cycle.
• Types of eyelash extensions. Classic and volume.
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• Calculation of the cost of the procedure for 1 client.
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• Materials and tools for eyelash extensions. Lashmaker starter kit.
• Eyelash extension algorithm.
• Commercial and easiest modeling system for any type of eyes and face. Extension effects.
• The shape and fit of the eyes.
• The main rules of eyelash extensions.
• Work with glue. Compound. How to get along with him.
• Proper fit of artificial eyelashes.
• Statement of the hand. How to properly hold tweezers.
• How to choose the right tweezers.
• Selection of length, thickness, volume and color for the client.
• Isolation of the lower eyelid.
• The direction of the eyelashes.
• Safe and comfortable indentation.
• Work with eyelashes in the growth stage.
• Filling of gaps between eyelashes.
• How to reduce the procedure time.
• Work with internal and external corners. How easy it is to deal with them.
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15.00 — 16.00. Lunch

Practice

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• Statement of the hand.
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• Homework.

2nd day. Start at 10.00.

• Analysis of the appearance of the model.
• Selection of simulation. Choice of effect, color, length.
• 11.00: practical training on the model (you can bring your own).
• Analysis of student’s work.

Day 3. Start at 10.00

• Checking homework.
• Analysis of the appearance of the model.
• Selection of simulation. Choice of effect, color, bend and length.
• 11.00 am: practical training on the model.
• Analysis of student’s work.

Course teacher

Alexandra Sumerina

With each student, we focus on the correct execution technique and together we come to an ideal result.


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